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About Me

Narrative Designer

“I believe passionately that games are an art form and that the power of our medium flows from our audience…”

-Ray Muzyka

There are many wonderful places in the States, but Washington is where I call home right now. In 2021, I completed the Masters of Interactive Technology : Level Design from SMU Guildhall. The Entertainment, Arts & Engineering Program at the University of Utah is where my love of narrative was found. Recently took home the Gold tier for the 2021 GDC Narrative Review Competition.

Solo Projects

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Emotional Parity - Narrative Design

Fallout 4

Developed using Creation Kit

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Going Postal - Branching Narratives

Fallout 4

Developed using Creation Kit

Fallout 4

Hey, Mr. Postman - Player Agency

Fallout 4

Developed using Creation Kit

Solo Projects

Team Projects

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Puzzle Box Palace

PC Game | Steam Released

Developed using Unreal Engine 4

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The Gluttonous Grimalkin

Android Game

Developed using Unity Engine

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Haberdashers

PC Game | Steam Released

Developed using Unreal Engine 4

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Watchtower - Dead Call

Left 4 Dead Campaign Mod

Developed using Source SDK

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Porcuball

PC Game | Steam Released

Developed using Unity Engine

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Hell's the Pits - To Hell and Back 

Doom 2016 Campaign

Developed using Doom 2016 Level Editor

Team Projects
Writing

Writing

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GDC 2021 Narrative Review

Competition Essay

Written using Microsoft Word

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Dandelion Hearts

Screenplay - Series

Written using Celtx

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Fallen Empire

Screenplay - Series

Written using Celtx

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Consume

Screenplay - Short

Written using Celtx

Contact

Phone : - 435-817-5803

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©2021 by Chevis McMillin-Brockway.

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